PDR Blog http://178.62.100.80/ Blog posts for PDR en-gb jack@ourethos.co.uk Copyright 2024 Snoozeal® wins at the 2020 IDEA Awards http://178.62.100.80/blog/2020/09/snoozeal-winner-2020-idea-awards Innovative Snoozeal device wins at the 2020 IDEA Awards in 'Medical & Health'  

We're thrilled to share the news that our design for Snoozeal® - the world's first daytime treatment device that tackles the root cause of sleep-disordered breathing and apnoea - is a Bronze award recipient at the 2020 IDEA Awards, from the Industrial Designers Society of America (IDSA).

Snoozeal® was designed for Signifier Medical Technologies (SMT), a medical technology company focused on the development and commercialisation of innovative and non-invasive solutions for patients with snoring and sleep-disordered breathing conditions.

SMT are innovative pioneers in challenging the wisdom of conventional snoring and sleep apnoea treatments, and they're incredibly deserving of all the awards received for this ingenious device.

​What is Snoozeal?

Snoozeal® targets the root cause of sleep-disordered breathing - not the symptoms.

Snoring and sleep apnoea is a problem for many people whose tongue muscles relax during sleep, causing partial airway collapse. Snoozeal® is the world’s first therapy to target the root cause of this problem, working throughout the day by using safe electrical currents to stimulate and improve muscle function in the mouth and tongue. 

IDEA Awards 2020 - Bronze award

Snoozeal® wins Bronze in the 'Medical & Health' category of this year's IDEA Awards (International Design Excellence Awards), an annual awards ceremony from IDSA that celebrates exceptional achievement in design across a variety of industries.

The virtual awards ceremony was livestreamed earlier this week, with all category winners announced by the various members of the jury.

2020 marks the 40th year anniversary of the IDEA awards, which are recognised as the world’s most prestigious and rigorous design competition.

We're pleased to share that Snoozeal®  also won the prestigious iF DESIGN AWARD for Design Excellence in the “Product” category - meaning 2020 is an excellent year for those of us with snoring problems!


Explore more about Snoozeal / the IDEA Awards

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Thu, 24 Sep 2020 09:23:00 +0000 http://178.62.100.80/blog/2020/09/snoozeal-winner-2020-idea-awards
Exploring the Clwstwr project with Professor Andrew Walters http://178.62.100.80/blog/2020/09/clwstwr-walk-and-talk Professor Andrew Walters, Director of Research, explains how PDR is working with Clwstwr to support Wales’ creative industries.

In our recent #walkandtalk video, Andrew explores the project in depth...

Research and development: more often associated with large corporations, it’s actually a valuable business process with benefits for companies of every size. In the creative industries, where the need to consistently engage, educate and entertain demands innovation, adopting research and development practices could be vital to the sector’s prosperity.

PDR is a partner in Clwstwr, one of the nine Creative Clusters programmes funded by the UK government. Here in Wales, Clwstwr’s focus is on developing new innovations within the Creative Industries around screen (typically experiences for television, film and digital devices) and news.

What is Clwstwr? from Clwstwr on Vimeo.

How PDR is supporting Clwstwr

Working with the other Clwstwr partners, PDR is providing participating organisations with the tools they need to explore new products and services. Drawing on our 26 years of design innovation experience, we are helping Welsh creative companies to gain a stronger understanding of their markets and customers, supporting the exploration of innovative ideas.

Already, we have worked with a number of promising organisations who are looking at new and exciting ways to engage their audiences. Each project has allowed us to equip creative companies with simple and actionable R&D practices, with the intention of driving growth both for individual businesses and the wider creative sector.

Innovative ideas

We believe that every single participating organisation has benefited from the Clwstwr project. Each company has presented a unique and interesting concept. A couple of projects stand out for us.

The White Tent Company is a murder mystery events host. They wanted to develop an engaging AR and VR experience for their customers, using handheld devices. For a smaller company without previous R&D experience, the prospect of testing a totally new idea was a little daunting. By introducing them to a few simple and affordable techniques, PDR was soon able to help The White Tent Company conduct effective research.

To determine how this new service might work in practice, we encouraged the events company to storyboard their concept and find ways to discuss their ideas with prospective customers. We introduced to them ways of developing low cost prototypes, that helped their customers to envision new concepts and generate excitement amongst their audience. By going through this process, the company was able to understand which aspects of their idea needed further development. They also gained valuable insight into their customers’ interests and the kinds of experiences they would enjoy.

The Box is a project from Omidaze, a Welsh theatre company. They were keen to develop new educational tools to improve youth engagement in the democratic process. This project is an excellent example of how R&D can lead not only to economic benefits, but social benefits too.

Supported by PDR, Omidaze identified confusion amongst young people about their local political representatives; they weren’t sure what their representatives did, how they could provide support, or even how to contact them. The Box project facilitated in-depth discussions with young people, encouraging them to document their attempts to connect with local representatives. The findings revealed opportunities to simplify the process for young people, which in turn has informed the focus of the project going forward.

Impact

Every participating company has learned new methods which will help them to innovate, understand their market and grow their business. This will have long-lasting benefits both for their own organisations, and for the wider sector. 

We relish the opportunity to work with the creative industries in Wales and to develop new methods of research geared towards them.

Valuable relationships have been nurtured across Wales’ creative industries thanks to the Clwstwr project. We want to maintain those relationships and see the investment in innovation continue. We look forward to working with universities, broadcasters and the wider creative community on projects that benefit the industry long after the five-year Clwstwr programme has come to an end.

Learn more about Clwstwr, or discover PDR’s research and development portfolio.

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Wed, 09 Sep 2020 12:39:00 +0000 http://178.62.100.80/blog/2020/09/clwstwr-walk-and-talk
It's arrived! Unboxing our iF Gold Award 2020 http://178.62.100.80/blog/2020/08/unboxing-if-gold-award-2020 We're thrilled to announce... PDR has won an iF Gold Award 2020!

The award recognises our project 'Brace' with R&D Surgical.

Watch our Director Jarred Evans and the team as they 'unbox' the award for the first time...

  

Brace uses contemporary materials and mechanisms to create a more comfortable, clinically effective and discrete solution for the condition pectus carinatum, also known as pigeon chest.

In a statement about the project, iF Gold Awards said: "Discreet and elegant, these medical braces for pectus carinatum update a complex product solution with the innovative and fresh use of materials and details. Created especially for teenage users, these well-designed medical braces reduce the stigmatization associated with traditional braces."

Our thanks to R&D Surgical for their collaboration on this project! Read more on the iF World Design Guide.

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Fri, 21 Aug 2020 13:56:00 +0000 http://178.62.100.80/blog/2020/08/unboxing-if-gold-award-2020
Trends in Design Policy from Taiwan http://178.62.100.80/blog/2020/02/trends-in-design-policy-from-taiwan Design policy always used to be a relatively niche field of interest; however, a growing number of governments, research centres and design organisations are exploring what design policy can contribute to enhancing design performance. Two years ago, the DesignSingapore Council instigated an informal working group to examine global best practice on developing, implementing and evaluating design policy – the International Design Policy Roundtable. Last year, I hosted the event in Brussels in collaboration with BEDA and Design4Innovation. In January of this year, it was great that the Taiwan Design Centre – now the Taiwan Design Research Institute – took up the baton. Having the opportunity to share lessons on design policy always leads me to reflect on where we’ve been and we’re heading. And of course, it’s also always a fantastic opportunity to connect with friends and practitioners old and new.


Kicking off with a promotional video about a rural mountain area of Taiwan called Taitung, the Chairman of the Taiwan Design Institute, Mr. Chi-Yi Chang, stated we should “return to the wild that you are”. This sentiment got me thinking about how design policy has evolved and how trends can often be cyclic and that we appear returning the roots of design policy as well as going to the undiscovered ‘wild’ places of the domain. In the decade 2000-2009, design policy was very firmly rooted in stimulating small companies to use design – de-risking design investments, matchmaking designers and start-ups, harnessing design for export and diffusing a relentless focus on user-centricity. In the subsequent decade, design for public sector innovation particularly reinvigorating public services and introducing design to the policy process began to take root within design policies. In this brave new decade the two forces are coming back into equilibrium – design for business innovation and design for public sector renewal through the frames of circular economy, human values and digital.

The Taiwan Design Research Institute is now embarking on a journey to develop a design policy, in part stimulated by the huge interested in design generated following the 2016 Taipei World Design Capital. This campaign was the first time that the government considered design as a driver of growth and competitiveness. A variety of workshops on public policy, sustainable cities, social impact, and future living planted the seeds in the government and the general public. This very much echoes my experience of the impact of the Year of Irish Design on design policy in Ireland, which I presented to the group.

A few further thoughts on trends in design policy building on my post from a few years ago:

  • Design policies are becoming more thematic focusing on societal, economic and ecological challenges like healthy ageing, circular economy, smart cities, social values, big data, artificial intelligence and internet of things.

  • Design policies are moving full circle focusing on industry and the public sector as well as supply and demand across the Design Ecosystem.

  • Visions are not enough, there have to be tangible metrics and evaluation indicators.

  • A design policy that overlooks the environmental sustainability dimension is way off the mark.

  • Design policy is still competing (and always will) with other policy domains in an increasingly crowded policy landscape and therefore must focus on what design can to achieve wider government priorities and not be a wish-list for the sector.

  • We need a better understanding of how design can contribute like ethical use of data, the advances of artificial intelligence, progressing the internet of things and the omnipresent challenge of behaviour change towards environmental sustainability.

For me the value of these events is always the litmus test that what you are doing in your own practice resonates with what’s happening elsewhere. At the end of last year, with my fabulous colleague Piotr Swiatek, we developed the BEDA position paper on ‘Next Generational Design Policy for Europe’ and based on the insights shared at the International Design Policy Roundtable in Taipei, I think we’re bang on the mark. Thoughts welcome though of course!

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Wed, 05 Feb 2020 15:10:00 +0000 http://178.62.100.80/blog/2020/02/trends-in-design-policy-from-taiwan
German Design Award Winner 2020 http://178.62.100.80/blog/2019/12/german-design-award-winner-2020 German Design Awards.

Established in 1953 by the German Design Award is one of a very small number that PDR submit entries too, being truly double blind judged and of true international standing and quality. Judges, selected each year to represent leading voices in the design industry, award the prize only to those entries that truly represent pioneering contributions to the International Design landscape 

PDR will collect its award in February 2020 at the German Design Award ceremony in Frankfurt while attending the Ambiente Housewares exhibition.

Find out more about our award winning design Dose.
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Thu, 05 Dec 2019 16:48:00 +0000 http://178.62.100.80/blog/2019/12/german-design-award-winner-2020
Ecodesign Reflections on Outdoor By ISPO Part III: A design for life? http://178.62.100.80/blog/2019/07/ecodesign-reflections-on-outdoor-by-ispo-part-iii-a-design-for-life 15 minute read
 
Before we get into the detail of our third blog on Outdoor by ISPO, let’s just pause for a moment to consider today’s title:  we live and work in Wales; we’re talking about design for durability; we spied an opportunity for a cheap pun on a Manic Street Preachers track.  You might have to just accept this happened and read on. 
 
And whilst we’re distracted from the topic at hand, it’s also worth celebrating the great work that the outdoor industry is doing in terms of sustainability.  It’s all too easy, when putting a sector under the microscope, to focus on what else could be done, ignoring what is already happening.  At Outdoor by ISPO, we saw examples of production-side initiatives (recycled and recyclable materials, as we discussed in our first ‘blog; lower-impact natural / regenerated materials such as Refibra Tencel from waste cotton and SeaCell algae-based materials; PFC-free durable water repellent technologies as discussed in our second ‘blog; natural dyes made from residual waste from the food industry) and innovative approaches to offsetting broader climate impacts of the industry such as Patagonia’s Regenerative Organic Agriculture project.  Outdoor Industry guru Anne Prahl has written about these initiatives much more eloquently than we ever could.  We also heard about the different ways that brands are being transparent about their sustainability performance (which will be the subject of our fourth and final ‘blog).  What we’re interested in having a more in-depth  look at, however, is the consumption-side activities that brands are engaging in; in other words, what services and business models are brands adopting that extend the usable lifetime of their products?
 
If you’ve read our earlier ‘blogs, you will have noticed by now, that we’re pretty focused on what happens after the factory gates - how consumers buy, use, look after and dispose of their products at end-of-life - and, importantly, how businesses help them to do that.  You may wonder why it’s so important to us?  Well, the main reason is that we believe that, if we don’t tackle the issue of unsustainable consumption, the global environmental benefits of all of the great ecodesign activities on the production side could easily be wiped out.  In the UK, the House of Commons Environmental Audit Committee recently published Fixing Fashion, a detailed analysis of clothing consumption and sustainability.  One of their findings was that the carbon, water and waste savings achieved by WRAP’s excellent voluntary agreement, the Sustainable Clothing Action Plan, have been offset by the increased volumes of clothing sold.  Now, we know that fashion is an extreme case; however, a quick peruse of the available literature shows that Patagonia’s profits have quadrupled over the last ten years. We’ll hold our hands up now - we haven’t done our homework on these figures, so it might be that this increase in profits is at the expense of other industry players; in addition, revenue from repair and resale of used clothing (of which more later) needs to be factored in.  However, looking at Patagonia’s B-Corp reports for 2017 and 2018, it is only really in the last couple of years that resale has really gained traction. 

So we’re going to go out on a limb here and say that we think that most of Patagonia’s profit comes from Selling. More. Stuff.  

And, as we consider Patagonia to be industry leaders in consumption-side services, we think this will also be the case for the majority of outdoor brands returning increased profits.  At the risk of repeating ourselves, production-side ecodesign might reduce the environmental footprint of an individual product, but if sales keep increasing, then the company footprint will continue to grow.  All this leads us to one inevitable conclusion; the only way to really improve the environmental performance of the outdoor sector is, as Patagonia told us back in 2011, not to buy that jacket.
 
The challenge this poses for most companies is obvious; if a business doesn’t make profit from selling more product, how does it create sustainable value for its stakeholders?  How does encouraging consumers to form long-lasting, caring relationships with their products make good business sense?  We believe the answer lies in a reconceptualisation of the relationship between products and services; brands need to design business models that can deliver value for them and their users during the lifetime of a product so that they are less reliant on revenue at the point-of-sale.  Or, as Al has previously described, their focus should be on realising the value-in-use of their products and services and not only on the value-in-exchange.
 
With literally millions of sustainable business models that brands could adopt, and a fair proportion of those based on maximising the value through the lifetime of products, how do brands go about choosing the right approach for them?  We could go on forever on this topic (in fact, initially we did, which it why it has taken us so long to upload this ‘blog.  Even now, it’s a doozie in terms of length).  However, based on examples of great practice within and beyond the industry, we offer our top three tips for those businesses who want to pay more than lip-service to durability for sustainability:

1. Share the vision

There’s no getting away from it; the transition from selling products to creating value through durable product/ service market offers is a strategic one that affects everyone in the value network.  For that reason, it’s really important to establish the direction you want to go in and look for opportunities to capitalise on shared values with your stakeholders (including your customers).  Establishing a shared vision is what drives the business model, product and service design - and ideally to design out, or at least minimise, any trade-offs against sustainability objectives.
 
When Riversimple set out to develop an ultra-low emission vehicle, they first established a clear purpose: ‘To pursue, systematically, the elimination of the environmental impact of personal transport’.  This purpose has driven their customer value proposition - selling the service of mobility, rather than vehicles; their service design - a monthly contract that includes the cost of insurance and fuel; and their product design brief - prioritising weight minimisation, fuel efficiency and ultra-low emissions at point-of-use.  In doing so, Riversimple have acknowledged that there are some trade-offs to be made regarding the environmental impact of lightweight composite materials used in construction, and in the emissions associated with hydrogen production.  In the meantime, they are pursuing projects on lower-impact composite materials and processes and keeping a watching brief on the ongoing research into green hydrogen.  Their business model also makes Riversimple responsible for the end-of-life of the vehicle; it is in their interests that the vehicle stays in use for as long as it is the most fuel-efficient option.
 
We’re always wary of using Patagonia as a case study (they must be getting bored with it by now), but they are so far ahead of the game in terms of service offers in the outdoor industry that it’s almost impossible not to.  Until 2018, Patagonia’s mission statement was to ‘build the best product; cause no unnecessary harm; use business to protect nature; and not be bound by convention’.  Their definition of the ‘best product’ included criteria of functionality, repairability and durability.  This has driven their customer value proposition (long-lasting products with services aimed to extend lifetimes; service design (successfully prioritising repair and reuse over recycling through the WornWear initiative) and product design, including those pesky trade-offs around durable water repellency that we discussed last time.

2. Stop, collaborate and listen

Sorry, we did it again.  Bear with us - it’s warm and sunny and perhaps a bit of silly season has crept in … and who doesn’t like a bit of Ice Ice Baby (apart maybe from Eminem, Queen and David Bowie)?  But, we genuinely believe collaboration is the key to creating successful product/service offers, whatever their purpose. 
 
Collaboration across the existing value network can help to ensure the shared purpose that brands have outlined is not only understood, but acted upon.  We were lucky enough to work with Riversimple and QSA Partners on a feasibility project that engaged the value network in offering sale-of-service of vehicle components a couple of years ago (we can’t take any of the credit for the product and service design outlined above, though).  We quickly identified that it’s important to make sure that people in the value network understand how the shared purpose affects their relationship to the business, and to identify where existing business objectives can be aligned to achieve the purpose.  This saves a lot of wasted time, effort and heartache in the long-run.
 
Maximising the value of a service might also need require expansion of the value network.  When Orangebox began to remanufacture chairs, they introduced new partners to take care of the remanufacturing logistics and processes while they continued to focus on core business activities.  When a sustainable public procurement tender was released for complete office refurbishment, Orangebox collaborated with several other companies to deliver an award-winning solution.
 
We think there’s real potential for greater collaboration across the outdoor industry.   For example, let’s consider the existing status of repair services.  Our not-very-scientific analysis indicates that extending existing warranty and repair services are often the first steps that brands take in product lifetime extension.  Most often,this links the service to ‘problem’ products, relies on consumers being engaged enough to search out repair and requires significant resources to run - indeed, a number of brands encourage ‘do-it-yourself’ repair guides which promote longevity without putting strain on repair services.  In this form, warranty and repair offers little opportunity for creating value-in-use, and it is not in a brand’s interest to promote greater uptake.  However, what would happen if the outdoor industry worked together to develop a global network of repair services?  And who would be involved in delivering the service?  Perhaps, like Vaude, it might make use of engaged customers through repair cafes?  Or maybe the service offer might be ‘preventative maintenance’, offered as part of a lease for interested consumers, or to brands that already offer local rental schemes, such as Rent-a-Plagg and Vaude?  Such a model could open up opportunities for companies to practice more effective product stewardship and gain value from multiple users, or resale of more products at end-of-life. Of course, it’s not that simple.  All of these potential models come with risks - which leads us to our final tip…

3. Prototype, prototype… and then prototype again

The road to product-service systems is littered with good intentions, as Vaude’s experience with Ecolog will attest.  It’s possible to create a technically perfect service, only to find that those pesky consumers don’t use it, that it leads to unintended environmental consequences that outstrip its benefits, or that the value network isn’t able to cope with the realities of the new business flow.  When Orangbox ran a pilot-study on their chair remanufacturing scheme, they found that the social enterprise originally engaged to conduct remanufacturing was not able to manage the flow of products being returned, or to remanufacture to the specified standards.  The transition to a more service-based business model can be slow, might occur through multiple iterations, and take businesses into hitherto uncharted waters where there might be sharks.  That’s why it’s so important to find cost-effective ways of testing the riskiest parts of your business model. 
 
Intentionally or not, Patagonia offer a useful example of how outdoor industries can engage in business model prototyping.  Their first resale venture through Ebay provided a relatively low-cost way to test consumer readiness for an e-commerce platform.  Physical resale platforms at flagship stores in the US informed Patagonia about the appeal of used gear to their regular consumers.  Pop-up events at own stores and partner venues would have contributed to the company’s understanding of the appetite for repair and reuse.  We may sound cynical here; that’s not the intention.  We genuinely believe that Patagonia pursue the Worn Wear programme to achieve their pre-2018 mission (see 1), and also to contribute to their current mission statement: ‘We’re in business to save our home planet’.  Better to do that by gently stepping into new ways of working, than to plunge in and regret it later. 
 
For smaller companies who are considering changing their business practice, but are intimidated by the scale of Patagonia’s prototyping and the resources they have at hand to facilitate it there are much simpler, bite-size approaches available for testing new value propositions, products and services with customers and the value network.  What’s also great is the wealth of information out there to learn from, both within and beyond the industry.  Patagonia and Vaude have both published the details of their service experiments.  Online resources such as the Ellen MacArthur Foundation website and publication Circulate provide detailed case studies of business models aimed at extending product lifetimes.  The European Outdoor Group and other industry trade bodies can play a massive role in providing opportunities, support and guidance for making durability count.  It’s a great time to try new things!
 
If you’ve made it this far, then congratulations!  It’s a long read but one that we think is really important, and we’d love to talk more about it.  Please do comment or ask questions via LinkedIn. 
 
For our fourth and final ‘blog, normal service will be resumed (1,000 words or less - we have been warned!), and we’ll be talking about transparency initiatives.

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Fri, 26 Jul 2019 08:44:00 +0000 http://178.62.100.80/blog/2019/07/ecodesign-reflections-on-outdoor-by-ispo-part-iii-a-design-for-life
Ecodesign Reflections on Outdoor by ISPO Part II: Including the user in life cycle-based design http://178.62.100.80/blog/2019/07/ecodesign-reflections-on-outdoor-by-ispo-part-ii-including-the-user-in-life-cyclebased-design We mentioned in our previous blog that the outdoor industry has lately had to address two major environmental issues. We’ve already talked about the microfibre problem.  The second matter relates to durable water repellent (DWR) finishes - chemicals applied to the surface of water-resistant, breathable fabrics to prevent them becoming saturated.  Until recently, the majority of DWR finishes were based on perfluorocarbon (PFC), and particularly perfluorooctanoic acid (PFOA), chemistry. Increasing concern across the sector regarding the environmental and health impacts of PFOA, combined with pressure from NGOs and a changing regulatory landscape has seen brands looking for alternatives.

Now, we have to confess that when we hear that brands are making changes to their products to address a specific environmental problem, we get a bit concerned.  If there’s one thing that’s guaranteed to send a shiver down an ecodesigner’s back, it’s focusing on a single issue.  We were concerned that the publicity surrounding ocean plastics and PFCs might lead brands to do just that, potentially shifting the environmental burden to other parts of the product life cycle.  We’re not saying that they definitely haven’t (there’s only so much that you can find out at a Trade Show), but we were heartened to see the number of companies adopting the Sustainable Apparel Coalition’s Higg Index, and other life cycle thinking and assessment tools.  We particularly enjoyed listening to Giulio Piccin describing the journey Aku took to secure an Environmental Product Declaration for the Bellmont Plus shoe - and his willingness to share information with other brands.  We share his view that collaboration is the key to accelerating the transition to a more sustainable footwear sector.

Amongst other things, effective use of life cycle assessment can help designers: to decide on the best strategies to lower the overall environmental impact of their product or service; to see which stages in the life cycle they can have the most influence on; and to decide what trade-offs they should make to achieve their objectives.  We can illustrate the concept of trade-offs when we consider DWR finishes.  In general, unless a completely different approach to fabric engineering is employed (like in the case of Paramo, for example, whose biomimetic Analogy fabrics and garments have always been PFC free and also come with a great social backstory), moving away from PFOAs means compromising on the durability of water and oil/stain repellency. Some brands (such as Arc’teryx and, until recently, Patagonia) elected to continue using PFC finishes on the basis that they offer oil-repellency, unlike non-fluorinated finishes.  In this case, there is a trade-off between the environmental impact of the finishes and the potential environmental benefits of durability afforded by improved oil/stain repellency.

Most LCAs conducted on outdoor apparel and footwear indicate that the biggest environmental impacts in a product are associated with the raw material extraction and production phases of the product life cycle, and it is generally accepted that extending the active lifetime of clothing can reduce carbon, water and waste arisings. Research conducted with retailers by the European Outdoor Group has also shown that consumers associate durability of garments with better environmental performance.  It’s not surprising, then, that so many brands were keen to emphasise the durability of their products at ISPO. 

There’s always a ‘but’, isn’t there?  Existing models for user behaviour used within industry standard tools are not well-defined, and the actual impact in the use phase is highly context-dependent.  There are some caveats that need to be taken into account, then, when designers use product longevity as a basis for environmental trade-off.  

Firstly, the full environmental benefits of a product designed for longevity are only realised if that product totally displaces another - i.e. if it remains in active use for its whole life.  Otherwise, it’s a resource sink.  A supposedly durable jacket hanging unused in a wardrobe is not helping resource-efficiency or offsetting the environmental impact of the manufacturing stages of the product life cycle.  The performance of a waterproof, breathable jacket is highly dependent on consumer behaviour in the use phase.  Dirt, oil, moisturiser, sunscreen and detergent residues from washing are amongst the contaminants that can lead to jackets ‘wetting out’.  Whilst brands provide information regarding washing and reproofing of jackets, most acknowledge there are consumers who don’t follow it (the first question we were asked after our presentation on user-centred design at Outdoor by ISPO was ‘How do we get consumers to read the swing-tag?’).  Moreover, many consumers aren't great at keeping their washing machines in good working order - build-p of detergent can materially affect the effciency of the reproofing process.  If the consumer experience of a product is not in line with their expectations, then there is a much bigger chance that the active lifetime will be shortened.  The PFC finishes that have replaced PFOAs require more frequent washing and reproofing; that means that user behaviour becomes an even more critical determinant of durability.  All this to consider, and we've barely touched on the emotional and physiological factors that affect durability...

Secondly, the environmental benefits of durability are based on the premise that the environmental impact of the use phase is much less than the production phases. That’s likely to be true for many products; but it’s worth bearing in mind that increasing the lifetime might also increase the impacts associated with the use phase (for example, through washing, reproofing, logistics associated with repair and maintenance etc.).  As actions are put in place that reduce the environmental impact of the production stages, then the use phase increases as a proportion of the overall environmental performance.

Interactions between a person and their clothing are highly individual and it’s unlikely that we’ll ever be able to completely predict them.  However, combining user-centred design with lifecycle thinking and assessment can help designers to design products and services that are practically durable – or even determine whether durability is the right strategy for their users right now.  Research has also shown that there are some aspects of user behaviour that vary systematically with design decisions and these could be built into tools for designers to get a better idea of how choices they make in the product design stage have the potential to influence user behaviour.

One thing is certain; if the industry is seriously going to adopt design for durability as a strategy to lower environmental impact, then they will need to pay much more attention to user behaviour on and off the hill during the design stages.  Further, brands will have to seriously consider how they create value from longer-lasting products.  We’ll pick up on this in our next ‘blog, where we discuss how durability could really become a business model for the industry.

Header image: "München Messestadt" by Metro Centric

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Tue, 16 Jul 2019 12:16:00 +0000 http://178.62.100.80/blog/2019/07/ecodesign-reflections-on-outdoor-by-ispo-part-ii-including-the-user-in-life-cyclebased-design
Ecodesign Reflections on Outdoor by ISPO Part I: Design against ocean plastics? http://178.62.100.80/blog/2019/07/ecodesign-reflections-on-outdoor-by-ispo-part-i-design-against-ocean-plastics Last week, we visited Outdoor by ISPO, the largest outdoor trade fair in Europe, which gave us an excellent opportunity to catch up on what’s new in the outdoor industry and, particularly, the latest eco-initiatives.  Over a short series of ‘blogs, we’ll be discussing the main themes in evidence at Outdoor by ISPO – starting today with ‘design against ocean plastics’.  It’s a thing, you know.
 
What’s that we hear you cry?  There’s nothing new about that?  And you’re right.  A quick internet search will reveal numerous products made from recovered ocean plastics (as a quick aside, one of our favourite examples is Brodie Neill’s Gyro Table).  End-of-pipe initiatives were also in evidence at Outdoor.  Adidas’s range with Parley for the Oceans continues to grab the headlines (along with the prizes), whilst Dachstein and prAna both displayed new product lines made from Econyl regenerated nylon – which includes discarded fishing nets amongst its feedstock.  We applaud these innovations – they’re raising consumer awareness of the issue, whilst diverting plastic waste from the ocean and dealing with some of that already there.  That said, recycling can only ever contribute partially to addressing the ocean plastic pollution problem.  Firstly, marine plastic is a complex mix of materials, only some of which can be regenerated into valuable materials.  Secondly, even marine plastics that are recyclable in theory, they might not be recyclable in practice.  It’s tempting to think of plastic bottles bobbing along on the current, just waiting to be scooped up.  In reality, the Great Pacific Garbage Patch is better likened to a plastic ‘soup’ of plastic fragments (‘microplastics’) that have been degraded over time by the combined action of sunlight and wave motion, with the odd piece here and there that is still recognisable as a product.  What’s more, about 70% of this debris sinks to the sea bottom.  It’s almost impossible to collect these microplastics and even if we could, it’s highly unlikely we could turn them into materials that we could make performance products from.  And finally, unless designers are very thoughtful about which products they choose to use recycled ocean plastics in, there might only be a very temporary reprieve from microscopic plastic pollution - which brings us nicely to the topic of microfibres.
 
In contrast to the gradual accumulation over time of most types of microplastics, some textile materials will release microfibres (microscopic ‘threads’) during the production, use and end-of-life phases of their lifecycle.  Scientists aren’t yet clear on the environmental impacts of microfibres, but they do know that they are pervasive; synthetic and natural microfibres have been identified in the air, in rivers and in marine environments.  Microfibres are a particular concern for the outdoor industry; it has been suggested that the ubiquitous outdoor fleece is a significant contributor to microfibre pollution.  We’re sure the brands won’t mind us saying (actually, we’re not sure, but we’re going to say it anyway), that they were caught napping a little the last time a major environmental issue affecting their products raised its head, and there seems to be a real desire to get ahead of the game this time.  Some brands have already taken measures designed to eliminate microfibre release; we visited Polartec’s stand to take a look at their Power Air  fleece fabric in the flesh, which they claim sheds ‘five times less than other premium mid-layer weight fabrics’.  Meanwhile, Vaude revealed that they have extended their undyed wood cellulose fleece across their whole product range, based on the assumption (not yet proven) that any cellulosic fibres shed during laundering will break down harmlessly in marine environments.  A different approach has been taken by Icebreaker’s ‘Tees for Good’ campaign , which raises awareness of the role that washing plays in microfibre shedding.  The campaign encourages users to embrace the natural odour management properties of merino wool and wash clothing less regularly.  That’s a lot of culturally ingrained behaviour to change right there - but we admire their enthusiasm to take it on.
 
However, without good information about microfibre release across every stage of a product life cycle, it can be difficult for brands to decide how best to tackle the problem.  That’s why we think that the plan of work presented by The Microfibre Consortium (TMC) was one of the most exciting things we saw at Outdoor.  TMC is a collaboration of industry and academic partners that is working to develop cross-industry understanding of microfibre release, thereby helping the industry to develop practical ways of minimising or avoiding microfibre release.  The plan of work takes something approximating a  lifecycle approach to the microfibre problem.  The effect on shedding of fibre type, textile engineering, garment construction and production processes are all under the microscope - or rather examined using a robust and repeatable test method developed by researchers at the University of Leeds which, hopefully, will go some way to tackling the data variability that’s currently seen in microfibre studies.  Supporting evidence-based decision-making?  We like.
 
If there’s one teeny, tiny criticism that we might level at the TMC, it’s that the plan of work focuses predominantly on technological innovation in the early stages of the product life cycle and doesn’t make full use of the knowledge and skills of the industry’s designers.  In our Horizon 2020 project, PRESTIGE, we’ve seen that collaboration between designers and technologists generates ideas that participants report they would not have considered independently; and when you introduce the values, needs and behaviours of users - well, that’s where the magic happens.  But that’s a topic for another day - and possibly for our next reflective blog on ISPO, which will address life cycle thinking and the role that design for durability might play in the outdoor industry.

Header image :"Plastic in the Ocean Artwork at Sky Central, London" by zoetnet
 


Read the next in this series of blogs: Ecodesign reflections on Outdoor by Ispo Part II. Including the user in life cycle-based design

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Fri, 12 Jul 2019 07:57:00 +0000 http://178.62.100.80/blog/2019/07/ecodesign-reflections-on-outdoor-by-ispo-part-i-design-against-ocean-plastics
Cardiff Calling http://178.62.100.80/blog/2019/07/cardiff-calling Cardiff (Caerdydd in Welsh) and the South Wales area is home for most of the team at PDR, so we wanted to know what has drawn people from across the globe to the Welsh capital.

I moved to Cardiff in 2016. I had graduated from the University of Dundee and I knew I wanted to go to a medium sized city that wasn’t chaotically busy but had enough going on for a 20-something young, social professional. Nearly 3 years later and I am still here. 

But I’m not the only one, so I got a few people to share their experiences of life in the area. First up, our Product Design Manager Ben:

“After 2 years of commuting from Bristol – paying the high Bristol rent prices and travel expenses on top, we decided to ignore the stories of fire breathing dragons and eternal rain and move to Cardiff. Having been here 2 years now, it’s been the best move we could have made... big enough to provide plenty of pubs / clubs / restaurants and nightlife yet small enough to cycle around in 20 minutes.  Couple that with Cardiff being one of the most affordable big cities in the UK with plenty of green space / cycle paths and both Surf and mountains within 40 minutes – we love it!
 
Best city in the UK? I do not know if I am qualified to make that decision but it certainly works for us above the other cities we have called home: Brighton, Birmingham, Sheffield, Leeds, Oxford and Bristol.”


Ben’s right, Cardiff is a compact city with lots going on. It is the heart of rugby with the Principality Stadium hosting rugby games and arena tours from the greatest performing artists (Rocketman himself, Elton John, just performed at Cardiff City Stadium). Those match days bring the city to life with the excitement felt by everyone. The Welsh spirit, especially when it comes to Rugby, is incomparable to anything I have ever experienced to do with sport. 

Next up is Jo who is a designer on the Policy team. Cardiff is her hometown and has never left, so if that’s not enough to convince you I don’t know what is.

“Cardiff has many beautiful green spaces; with castles, lakes, rivers and wonderful coffee shops nestled in them or nearby. The food scene is tasty – markets and pop-ups are really helping, plus restaurants with award winning chefs; from pizza to lobster, vegan roast dinners to tacos! Lots of local bars and pubs stock craft produce from local breweries, vineyards and distilleries, with friendly atmospheres and great social activities in most areas (Canton / Pontcanna is probably one of the best spots to find all of these things). Sports-wise, there are so many leisure centres and sports teams as well as independent gyms and running clubs. And, if that wasn’t enough, within about 30mins drive you could be adventuring in the mountains or at the coast. Dwi’n caru Caerdydd | I love Cardiff. (Ok, I’m a bit biased, but it really is a fantastic city!)…”

So, what about working at PDR? Well here is what Piotr one of our researchers had to say about it. 

“Doing research on design management and policies for my master’s back home at the Jagiellonian University in Krakow, led me to many interesting publications coming from researchers working at PDR. I was curious to know more about PDR and their work, so I applied for an Erasmus Internship. I spent a very insightful three months in 2013 in this unique place that blends theory and practice and went back to Poland with some great memories of picturesque Wales and friends I made there. I didn’t hesitate when a vacancy at Design Policy team opened and submitted my CV. It was successful and this May I celebrated my five years at PDR! No day is the same, which constantly motivates me to learn and develop. I look forward to the next five years of stimulating work challenges and thought-provoking chats over coffee and cake with PDR colleagues.”

Like Piotr said, as a consultancy every day is different, with a variety of projects there is lots going on all the time. Everyone is kind and supportive and I’ve made friends for life during my time here. But of course making the move can be difficult. Before arriving here I had no idea where to live, how easy it would be to visit other places and how much it costs to be here etc. But as Ben said earlier it is one of the most affordable big cities in the UK. 

The average price for renting a bedroom is £331, compared to Bristol £431 and Camden, London where the average is £1,051 (based on BBC ‘How good is your place for young people?’). Bills aren’t included but that is a pretty good price to be paying, when you compare to other places, each month. 

Travelling from Cardiff

The train links from Cardiff Central to London Paddington are great. There are direct trains that take about two hours into the heart of London. However, the train can sometimes get expensive so there are coaches that can take you to London for pretty cheap prices. We’re also a three-hour train from Liverpool and two-hour train from Birmingham, so are pretty well connected. 
If you have a car, then we are straight off the M4 taking you to West Wales or straight into the heart of London. 

For further afield, we have Cardiff Airport which is about a 30 minute drive away or 45 minute via Airport Bus. From here you can fly to different locations for city breaks whether it be Malta, Faro or even Iceland - it’s got you covered.

But if you can’t find the destination you’re wanting there is also Bristol Airport. With regular, direct coaches from Cardiff which take about an hour and a half you’re good to go. Alternatively, you can easily access Heathrow via the M4.

So from what I’ve said here Cardiff is great. I love it. You may even pick up some of the Welsh language whilst you are here (Cardiff Met offers free Welsh lessons to all staff). Combine the all that Cardiff has to offer with a job at PDR, you will really have it all (or close). 

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Fri, 05 Jul 2019 08:36:00 +0000 http://178.62.100.80/blog/2019/07/cardiff-calling
Building the Cardiff Service Design Community http://178.62.100.80/blog/2019/05/building-the-cardiff-service-design-community A tale of powerlifters, Duplo & jelly shoes.

Cardiff Service Design (CSD) is a mix of individuals with an interest in service design who thought it was time to make a network – Piotr and myself are 2 of the original 8. During a chat on a damp March evening, we started to plot out what this community could be and wanted to open it up to others. Wanting to get stuck in, PDR were really excited to host this first CSD meet up at Milk & Sugar | The Old Library (our home from home for events) to start exploring the potential for this community.
 
It was really important to us to create an inclusive atmosphere - a really informal, warm welcome event. We had a few lightning presentations (prepared and impromptu), discussions and activities focused on shaping the future of Service Design in Cardiff. In our minds we had an impression of what CSD is at the moment, but we wanted to know what it could be. We had some questions to ask. Where could we evolve? What did people want to do?
 
I wanted to see ‘who you are & where you are’, so cracked out the trusty instax and some sharpies and got snapping for those who wanted to get themselves ‘on the map’ so to speak. Around the room we posed some headings of topics to get a feel for what people envisioned for CSD plus the bonus ‘pick & mix’ for anything that didn’t fit a category.
 
Alistair, our User Centred Design Lead, facilitated a great little icebreaker for the group which involved tracking down the author of a personal fun fact. From world record deadlifters to scars caused by Duplo blocks, everyone got stuck in to some interesting conversations and learnt a bit more about each other. (Though I am now aware of how common scars on foreheads are, but less commonly made by Duplo…)

Working in Service Design means that you generally have a vague idea of the other “Service Designers” out there, but let’s face it, there are probably lots of people who work in designing services who aren’t Service Designers… or maybe don’t even know that it’s a thing, but that’s okay. We opened it up to anyone who:

- Is working in or around the Cardiff area on the design of services

- Is interested in Service Design

It was great to see so many fresh faces - and what a spectrum! We had entrepreneurs, government organisations, service providers, as well as design providers and pockets of groups in-between. Meeting like-minded people but with different skill sets and backgrounds was something I personally wanted to get out of this event.
 
With abundant delicious nibbles and beverages in hand, people seemed at ease just chatting about services, catching up with old names and meeting new ones. A few lightning presentations helped us to get to know each other a little more. Everyone is now aware of Alistair’s passion for inclusivity as well as his incredible jelly shoes.

From the event, a consensus of sharing good practices and knowledge was reached. There’s a hope that there will not just be quarterly events but also informal, yet themed, monthly catch ups to share what’s on our minds. With the response repeatedly being that we “set the bar pretty high” I’m really excited to see what we as a collective come up with for the next big event (possibly July/August – TBC). I think it’s safe to say that pizza and cheese are definitely things to look into for the future of CSD!
 
For more updates or if you want to get involved follow the community on Twitter @CardiffSD

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Mon, 13 May 2019 08:42:00 +0000 http://178.62.100.80/blog/2019/05/building-the-cardiff-service-design-community
How might we… prototype services better? http://178.62.100.80/blog/2019/04/how-might-we-prototype-services-better Design is increasingly being called into action across broader spheres, designing services, strategies, policies, transformations, communities or organisations. These all come with their own challenges and the application of the design process to these fields should be done in an appropriately reflective way. I’m aiming to identify some opportunities for design to develop its practice here, the current is not always bad, but the future could be better.
 
Why service design?
I’ll be using ‘service design’ as a catch all term for describing the application of design to these complex arenas. The definition of service design I won’t tackle here, many others have already done this. So why not strategic, policy or experience design etc? I think Lucy Kimbell put it best:

“only service design maps directly onto established categories within economics which divide up activities into the extraction of raw materials, manufacturing and services.”

|   Open access chapter
|   Full Book

This consideration of services in economic & market terms, previously primarily the domain of ‘service marketing’, is gaining traction within the design community. And I think rightly so, if we seriously intend design(ers) to have an impact at a business level, we must be able to communicate at that level. Matt Edgar’s recent blog post on what he means when he talks about services is a good example of this.

This resonated with my research, tracing the roots of how we talk about services in design currently, and how we can move this forward. In service marketing, the concept of service-dominant logic and value co-creation have been developing since Vargo & Lusch first proposed it in 2004. However, the practice of service development was still based in a value-in-exchange model as opposed to value-in-use. In effect, organisations were designing and selling services with a product development approach, attempting to embed value into a service and sell that value in a transaction.

Staff from the Latvia Public Service experimenting with role play and digital prototyping techniques.

Is this design’s opportunity?
In my experience of applying the design process to business and organisational challenges, the two most fundamental differences when using a design process instead of other service development approaches is the inclusion of ongoing user research, and an iterative prototyping process. Both methods are used to identify how a service can and will provide value to people in use. Yu & Sangiorgi’s 2018 paper agree that a design approach fills the gaps in new service development, allowing organisations to design with an understanding that the value of the service is not embedded by them and delivered to people, but co-created with these people.

Prototypes externalise the proposed future service in a way which allows those outside of the design team to experience and shape the service in development. When an organisation moves to recognise that value is co-created with others, prototyping services in a way that they can be experienced by people is a key component in identifying whether the services do provide the intended value.

However, when it comes to prototyping ‘intangible’ services, there is an inevitable uncertainty. Can you accurately represent services that rely on the passage of time, human relationships, multiple physical environments and mobile technology in a prototype? And should you try? We have some strong methods and thinking already in this space, I often refer back to Roberta Tassi’s Service Design Tools for example. But other design practices have much more developed prototyping practice and can point us in the right direction for developing service design.

Borrowing prototyping theory
Arguably what most people think of when they think of prototyping is products; prototypes you can pick up or walk around. In product design we know that prototypes can have different purposes:
 
A model of four prototyping categories (Erichsen et al. 2016)

|   Full text pdf

Erichsen’s model from the automotive industry recognises that not all prototypes are for the same purposes, therefore not all prototypes need to be planned in the same way, or with the same degree of accuracy or fidelity. One thing in particular worth noting is that not all prototypes are for external audiences, and not all prototypes are for ‘testing’.

If we really want to dig into prototype theory, Interaction Design or HCI is the place to look. Lim and Stolterman’s ‘Fundamental Prototyping Principle’ is a great summary of this understanding:

“Prototyping is an activity with the purpose of creating a manifestation that, in its simplest form, filters the qualities in which designers are interested, without distorting the understanding of the whole.”

|   Full text pdf

 A Desktop Walkthrough prototype

Designers should plan prototypes based on what they want to learn. They recognise how being economical with time and materials can enable them to achieve these aims, without destroying the audiences grasp of the overall design. This idea of prototypes having various ‘qualities’ that can be manipulated to the designer’s own ends is developed through McCurdy et al’s ‘mixed fidelity’ model. They propose various dimensions of fidelity that can and should be controlled for the prototypes intended purposes. In Interaction Design/HCI They identify the following 5 dimensions:

  • Level of visual refinement
  • Breadth of functionality
  • Depth of functionality
  • Richness of Interactivity
  • Richness of data model

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If you’re like me, seeing this written down for the first time was such a clear articulation of everything I’d come to understand about building interactive digital prototypes, sparking my desire to investigate it further. Specifically, my research will be looking to uncover what might be the 5 dimensions of fidelity to consider when we prototype services.

What is clear is that there is no one approach to prototyping that can satisfy all needs within service design. Prototyping an end to end service will inherently differ from the prototype of an individual touchpoint along that service journey, the designer needs to recognise this and control the qualities of the prototype to achieve their aims. Recognising this level of control we can have and consciously planning prototypes based on it, is the first step to better service design prototyping.

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Thu, 25 Apr 2019 10:29:00 +0000 http://178.62.100.80/blog/2019/04/how-might-we-prototype-services-better
Milan Design Week 2019 http://178.62.100.80/blog/2019/04/milan-design-week-2019 Milan Design Week 2019, a week premiering the latest design trends and celebrating great design from exhibitors across the world. Alongside the annual global event for the furnishing and design sector (Salone del Mobile.Milano), the city was flooded with other design events and exhibitions from companies such as LG, Lexus, Yamaha, IKEA, Freitag etc located in the Lambrate, Tortona and Ventura Centrale districts.

Fuelled by a lot of Gelato, a few of us were lucky enough to spend a few days walking through the various design districts and witness the design delights which Milano has to offer.

VENTURA CENTRALE

Contained within nine to fifteen vaults, brands such as Yamaha, Freitag and Rapt Studio created immersive, multisensory experiences. There was a strong focus between future materials and technology which created impressive installations, encouraging attendees to engage and connect with our senses. Moreover, sustainability and celebrating good design (or bad design in Freitag’s case) were other highlights within the design district.

Below are a few of our favourite pieces from Ventura Centrale.

HUMAN SCALE: BODIES IN MOTION

Humanscale, manufacturers of ergonomic products created an installation called ‘Bodies in Motion’ which explored human movement. Using 3D scanners to identify core joints within the human body, people were encouraged to move freely and witness their own bodies moving through beams of light.

FREITAG: UNFLUENCER, DE-SINNING THE DESIGNER

The Bag manufacturer Freitag collaborated with film designer Georg Lendorff, hoping to provide visitors with a more honest and more inspirational experience. When Milan Design Week is all about celebrating good design, this installation tries to highlight the exact opposite.

We were each allocated a numbered ticket on entry. They asked us, as designers, to think about our worst pieces of work: Had we considered a products environmental impact? Was it fit for purpose? Or was it just horrendously ugly? Lendorff's immersive, walk-in light installation- Projections onto thousands of threads hanging from the ceiling- provided visitors' a sense of space and time to contemplate their criminal offences to design.

When our number appeared on a digital display, we were summoned to a confession booth. Here, we confessed our design and consumption sins to a fellow sinner, in the hope of finding ways to improve for the future.

All designers leaving the installation were given a tagged bag and therefore can identify themselves as ‘de-sinned’.

TAKT PROJECT: glow ⇄ grow

The TAKT project ‘glow ⇄ grow’ harnessed modern materials and technology to create a subterranean experience to excite the high tech cave dweller. By slowly dripping UV curing resin over a pulsating, fluctuating string of LEDs, polymer stalactites slowly develop as the light freezes the liquid material, mimicking the millennial process which has fascinated us since we first recognised the beauty and magic in nature’s processes.



DNP: PATTERNS AT TIME

In contrast, DNP’s advanced printing technologies have inspired AtMa Inc and noiz through the magic and mystery to modern materials and printing processes. Electrically charged ink can be manipulated by varying the current passing through the printed material so that patterns can be hidden, graded or emphasised.

WALLPAPER* HANDMADE X: WITH LOVE

Wallpaper Magazine has curated a number of designers, artists and architects to create an immersive experience. Bang and Olufsen, Layer Design, MUJI, Paul Smith and ISKO were among the few.

​Layer Design + NIO collaborate to create ‘PAL’ a smart scooter concept

Milan Design Week most certainly did not disappoint and we have come away from this experience with new found knowledge and inspiration from both the big players in the design world but also upcoming talent and smaller design projects who are pushing the boundaries in design.

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Thu, 18 Apr 2019 13:40:00 +0000 http://178.62.100.80/blog/2019/04/milan-design-week-2019
Wanderlust & Work http://178.62.100.80/blog/2019/04/wanderlust-and-work Another month, another new place. San Francisco, Taiwan, Washington DC to Dublin, Ireland - during my first two years at PDR I’ve been user researching my way across the globe. Starting as an intern in the user-centred design team to the permanent role I am in now, the past two years have certainly been an education. I have built a portfolio of different cultural users across the world and developed an understanding for how research should be tailored towards them. The role has exceeded all expectations.Golden Gate Bridge, San Francisco.


Travelling on a variety of different projects, from EU-funded to the medical industry, the job continues to fulfil my endeavour to understand users and identify their needs and desires. Working across different departments in PDR has exposed me to having mentoring from a range of different individuals in new product development, Eco-design and policy. This has not only built upon my user-centred design knowledge but also allows me to apply the research methods I have acquired to a wide range of different scenarios.

From in-context observation, to consumer interviews to workshops, the international travel has allowed me to conduct these research methods with a wide range of different demographics across a multitude of countries.
Washington Monument, USA.

I love talking to people. Travelling internationally presents a map of users which share common themes. The need for consumption is evident in many of the major cities I have visited. People want rather than need.  I want the new iPhone X so I buy the new iPhone X despite nothing being wrong with my current phone. We are trend consumers always enticed by the strength of marketing and owning the newest, which we tend to perceive as the best.
In the chill of Budapest, Hungary with my colleague Carmen.

I have visited places I never thought I would go, for example Taiwan. Getting off the plane in the sweltering heat in Taipei. With the taxi driver then navigating his way through the hustle and bustle of the traffic. It was a place I never would have expected to go. Even when going with work, there is always the opportunity to have a bit of time to explore. This was also the case in San Francisco. Cycling across the Golden Gate Bridge, visiting MOMA and wandering the streets for an Irish bar when the six nations was on - there were awesome times squeezed in between work.
In a taxi in Taipei, Taiwan.

As a mere graduate starting out, I felt fear starting my new job. But all these fears dwindled and my confidence grew as I started working on an array of new and different projects from the get go. Now working as a user-centred designer, I am forever learning.
Grenoble, France.

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Fri, 05 Apr 2019 11:18:00 +0000 http://178.62.100.80/blog/2019/04/wanderlust-and-work
Prof. of Healthcare Applications of Design http://178.62.100.80/blog/2019/04/prof-of-healthcare-applications-of-design At PDR we’re pleased to announce that Dominic Eggbeer, head of our Surgical and Prosthetic Design group has been awarded the title of Professor. This is in recognition of over 15 years of developing innovations in the application of design to healthcare, especially in the field of maxillofacial reconstruction. Dominic achieved a number of world firsts in the application of computer aided design in maxillofacial prosthetics, the design of orthodontic devices and the design and manufacture of surgical guides using 3D metal printing.

The quality and importance of Dominic’s work was recognised with the award of a highly prestigious Queen’s Anniversary Prize for Higher and Further Education in 2015. Dominic continues to push the boundaries of possibility in how design can be used to improve patient outcomes and deliver effective healthcare services by working with numerous health boards and surgeons.

We congratulate Dominic on achieving this award and recognition.

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Fri, 05 Apr 2019 09:53:00 +0000 http://178.62.100.80/blog/2019/04/prof-of-healthcare-applications-of-design
Istanbul Design Summit 2019 http://178.62.100.80/blog/2019/03/istanbul-design-summit-2019 The City of Design label is part of the UNESCO initiative ‘Creative Cities Network’ that fosters cooperation between cities that have identified creativity as a central element of their development strategies and a key ingredient to improve quality of life in urban environments. Out of 180 cities, which joined the network since 2004 to share knowledge and support their actions in different fields of creativity, 31 focuses on design.
 
Istanbul is a relatively recent addition to the network of the Cities of Design, joining in 2017; however, it already proved its dedication and clout by organising Istanbul Design Summit on 1-2 March 2019. Two days packed with discussions on how design drives urban regeneration through user-centred innovation, but the special focus of the conference was on the subject of design policy.
 
At the opening ceremony, Binali Yildirim, the mayor of this mega-city (15 million citizens) announced its big ambitions for design through creation of a new Haydarpaşa Design Center that will support ten thousand design initiatives and promote ‘Designed in Istanbul’ label. He emphasised that design is vital for creation of competitive, high added value products and services that contribute significantly to the whole economy of a country. Having recognised the value of design, growing design capacity became a priority for many countries, including Turkey.
 
I had a pleasure to present our research on design policies and share the progress in Design4Innovation regions during two panel discussions focusing on ‘Why’s’ and ‘How’s’ of design policies. Together with other panellists from Austria, Finland, Mexico, Slovenia and UK, we outlined the rationale, methods and lessons learnt on how to use design more strategically for development of a city, region and country. The key recommendations mentioned included, among others:

  1. Engage the whole Design Ecosystem.

  2. Practice what you preach – use co-design.

  3. Align with bigger picture.

  4. Learn from best practice but make it relevant to your context.

  5. Promote your policy, the value of design and your achievements.

  6. Monitor, evaluate & improve.


I also had a chance to contribute to the design policy workshop with local stakeholders, where we discussed the potential focus areas for Istanbul design policy. It was a true testimony of designers’ problem-solving attitude, as the discussion centred around the main challenges of living in Istanbul, such as city resilience to both natural and human-made hazards; traffic; urban regeneration and benefiting from cultural diversity; leaving the issues of the design sector, education and support for further discussions. Using design as a horizontal enabler that helps to solve different complex challenges seems to be a growing trend in design policy, after waves of strategies focusing in their first generation on branding and business support, and then on public sector renewal.

‘We learnt today that policy is necessary’  
WORKSHOP PARTICIPANT

There seems to be a lot of interest in how design can contribute to social and economic development in Istanbul and throughout Turkey. We are keen to share our expertise and further engage in design policy development process, supporting next iterations of policy ideas, building a broad consensus, supporting implementation, to monitor and, where possible, evaluate these design actions.

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Tue, 19 Mar 2019 15:34:00 +0000 http://178.62.100.80/blog/2019/03/istanbul-design-summit-2019
How complex design can be used to shorten surgery time http://178.62.100.80/blog/2019/03/how-complex-design-can-be-used-to-shorten-surgery-time Dr Hanna Burton, Design Research Engineer in Surgical & Prosthetic Design, was shortlisted from hundreds of applicants to present her work as part of STEM for Britain. This annual competition encourages, supports and promotes Britain's early-stage and early-career research scientists, engineers, technologists and mathematicians who are an essential part of continuing progress in and development of UK research.

Hanna’s poster presentation showed how complex design can be used to shorten surgery time, improve surgical accuracy and simplify the treatment of complex cases. Surgical intervention has associated complications, which increase with procedure complexity. For nearly two decades, 3D physical models of patient anatomy produced from medical scan data have been used to assist in the crude process of shaping metal by hand to create an implant to fill a defect. However, the process of bending metal to create an implant is restrictive, and complex cases are often left untreated.

The solution lays in advanced design engineering technologies, such as metal additive manufacture (commonly known as 3D printing), which offer greater precision and design freedom. When used as part of an optimised and controlled process, intricate computer-aided plans can be translated into patient specific implants and guides. These physically guide the surgeon, ensuring maximum precision and reduced risk.

The relative infancy of these techniques and vast range of new design possibilities mean that there is still significant amounts of research required. Hanna is using her mechanical engineering knowledge to develop design controls that further increase safety whilst harnessing the creative potential of these new technologies. This is essential to meet rigorous quality management and regulatory standards.

The Surgical & Prosthetic Design team are based in PDR at Cardiff Metropolitan University in Wales. The team works closely with NHS Wales and with leading precision engineering partners to deliver services to the UK NHS and beyond. Through rigorous research and development, the team are committed to improving patient outcomes and healthcare efficiency.
 
……………………………..
For further details on STEM for Britain, visit http://www.setforbritain.org.uk/index.asp
For further details on the Surgical & Prosthetic Design team, visit http://178.62.100.80/surgical-and-prosthetic-design

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Thu, 14 Mar 2019 09:49:00 +0000 http://178.62.100.80/blog/2019/03/how-complex-design-can-be-used-to-shorten-surgery-time
PDR Wins German Design Award http://178.62.100.80/blog/2019/02/pdr-wins-german-design-award Last Friday I travelled over with a few of the guys from PDR to pick up another major design award. The German Design Award has become one of the leading and most prestigious awards in the Product Design calendar.
 
The judges comments summed it up :

‘With this modern and winningly unconventional design, Layr has eliminated the stigma associated with wearing a urine bag, thus making their use far easier for patients. Integrating smart technology into the product enables additional functions and advantages – which taken together add up to a groundbreaking product whose design had remained static for decades.’

Related Items

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Mon, 18 Feb 2019 13:50:00 +0000 http://178.62.100.80/blog/2019/02/pdr-wins-german-design-award
Next Practice in Design Action Plans - Part 2 http://178.62.100.80/blog/2018/11/next-practice-in-design-action-plans-part-2 Read the first part of the report here.

Hong Kong

Design was strategically embraced by HKSAR Government in a 2017 policy address. HKDC is seeking to shape HK's future with design as a new growth competence. We have trained 750 civil servants in the last few years. It’s another level of expertise to move from design thinking to design doing. The design policy is implemented through funded projects and top-down stewardship. We are in an action-driven phase.

“In the past month, I’ve had 20 enquiries from government departments who want to use design thinking. It’s important to be selective and only collaborate with departments that see the strategic value of design and not just the quick wins.”

EDMUND LEE


Latvia

The road to Design of Latvia 2020, may have started many years ago but recently progress has accelerated. Lilita Sparāne, Ministry of Culture, and Dita Danosa, the new Design Innovation Centre Director, presented the key thematic areas of the design strategy. Crucially, the Design Innovation Centre is a key mechanism for implementing the ambitions of the strategy.

Ireland

The Year of Irish Design 2015, led by the Design and Craft Council of Ireland, represented the largest investment in design promotion by the Irish Government. New research and immersion in ID2015 led the Government to develop a design policy with six actions. Karen Henessy’s key messages were that support from senior politicians including the President and Minister for Business is crucial for creating legacy beyond the high profile event as is an evaluation of the impact.

“We used to use your numbers, now finally we have our own statistics that we can use to engage government.”

KAREN HENNESSY


Spain

There is no dedicated design policy in Spain and neither is there in Catalonia. However, Barcelona Design Centre has done a lot of work to map their design ecosystem and mobilise stakeholders to ensure the future action plan is fit for purpose. Isabel Roig, Executive Director of Barcelona Design Centre, shared her insights on measuring and communicating the value of design to policymakers gained through leading the €Design project. She emphasised the need to clearly define indicators, measures of success and regularly collect comparable data across European countries. Isabel left the audience with a rhetorical question:

“If multiple studies show that companies with strongest commitment to design are more successful while still only 12% of EU companies take design at strategy level, why are some governments still reluctant to invest in a Design Action Plan?”

ISABEL ROIG


Malta

Kevin Vella, Economist from the Economic Policy Division at Ministry of Finance, presented results of the analysis of design activity at firm level in Malta. A survey among 1,840 companies revealed that:

  • design activity in Malta tends to increase as firms grow and is more prevalent in export-oriented enterprises;

  • particularly smaller start-up firms are not exploiting enough the potential of design as a source of non-price competitiveness to help them grow;

  • economies of scale constrain the profitability of design activity among smaller firms;

  • for medium sized firms, design activity can be more profitable. These are typically firms which have already established themselves on the market and can benefit from economies of scale.

The Ministry is working closely with Design4Innovation project partner – Valletta 2018 Foundation, to create an action plan that will help businesses to fully exploit the potential of design.

European Commission

Silvia Draghi, Policy Officer from Tourism, Emerging and Creative Industries Unit at DG GROW, announced the Commission’s intention to develop a new Creative Industries policy and gave advice about how the design community can ensure that design features within the new agenda. Furthermore, the Commission will be drafting a new innovation policy and design stakeholders need to ensure that design remains a priority for innovation like it was in the policy Innovation Union.

See the presentations here.


This article can also be found here:

https://www.interregeurope.eu/design4innovation/news/news-article/4462/next-practice-in-design-action-plans-part-2/

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Fri, 30 Nov 2018 12:45:00 +0000 http://178.62.100.80/blog/2018/11/next-practice-in-design-action-plans-part-2
Next Practice in Design Action Plans - Part 1 http://178.62.100.80/blog/2018/11/next-practice-in-design-action-plans-part-1 In recent years, a growing number of European governments have adopted Design Policies, Design Strategies and Design Action Plans. According to BEDA’s recent EU Design Report 2.0 , between 2012 and mid-2018, design action plans have been adopted by Denmark, Estonia, Finland, France, Hungary, Ireland, Latvia, Malta, Netherlands, Slovenia and Sweden as well as by the European Commission. Some of these policies, like Denmark's, are in their fourth cycle and some are at the beginning of the journey. However, in Europe we can be guilty of only looking over the fence at what our European neighbours are doing rather than beyond our borders and exploring good practices in design action plans around the world. As such, we have brought experts from Singapore, Hong Kong, Taiwan and New Zealand to share their experiences.

Design4Innovation, in collaboration with BEDA, hosted the 2018 Insight Forum on Next Practice in Design Action Plans. Here we presented some of the key lessons in developing, implementing and evaluating design policy as well as the presentations.

Overview of Design Action Plans in Europe

Anna Whicher presented an overview of the current state of design policy in Europe including the 11 European countries that have adopted design action plans this decade. Anna presented an in-depth analysis of seven design action plans identifying the main beneficiaries of the action plans and the key mechanisms of intervention.

“Design Action Plans should ensure a balance between supply and demand across the Design Ecosystem.”

ANNA WHICHER


Finland

On the Finnish design policy journey, Päivi Tahkokallio, BEDA President Elect and CEO of Ornamo, highlighted Design 2005!, Helsinki World Design Capital 2012 and the 2013 Design Strategy as key milestones. Paivi noted that the first design policy had a specific budget allocation and was therefore highly successful but most recent iteration of the design strategy did not allocate a specific budget. Other lessons included continuously mapping the Design Ecosystem, design within a wider research context and conducting an interim evaluation of the design strategy.

Denmark

For Christina Melander, Programme Director at Danish Design Centre, the key to influencing design policy was data and evidence. Denmark’s first design policy was launched in 1997, followed by updates in 2003, 2007 and the 2013 Growth Plan for Creative Industries and Design. Crucially, data on companies' use of design provided an economic rationale for the policies. Furthermore, 450 companies receiving Design Icebreaker support meant case studies, data and extensive promotion.

“You cannot copy and paste design policies between countries. You need to understand capacity, build effective partnerships, harness the power of data and evidence and use a design process to develop design policy.”

CHRISTINA MELANDER

Read "From Design for Europe to Europe by Design - Nine Key Learnings"
 

Singapore

Singapore is in its third iteration of design policy (2004, 2009 and 2016). Agnes Kwek, possibly the world’s first Design Ambassador, also echoed the importance of data to inform policy development. DesignSingapore Council tracked the performance of 100 companies over two years on various indicators noting that:

  • Design spend as a % of revenue increased from 1.3% in 2014 to 1.7% in 2016.

  • Companies which invest more in design showed an average increase of 4.8% in profit margins.

  • There are 58,000 designers employed in the Singaporean workforce, about 40% are in non-design companies.

“My three key lessons are: 1) Make it authentic. 2) Connect the players in the ecosystem. 3) Policy is implementation.”

AGNES KWEK


Taiwan

David Sung, CEO of Taiwan Design Center, was delighted to announce that this year, for the first time the government has given its support for design. The Ministries of Economy and Education are collaborating to create the Masterplan for Design. The Masterplan focuses on design for enterprise, the public, society and diplomacy. David advocated establishing a strategy committee supported by design research to formulate the national design policy.

New ZealandNZ has an intrinsic but not explicit design policy based on over 15 years of the By Design programme delivered by New Zealand Trade and Enterprise. The programme has evolved in response to the market. It is a 12-week programme with third party interventions to enhance exports on a sectoral basis. It involves immersive training as well as an international study visit. Again, for Alicia Grimes, Design Services Manager at Better by Design, data and impact is crucial for creating a robust case for continuous government support.

Read the second part of the report here.


This article can also be found here: 

https://www.interregeurope.eu/design4innovation/news/news-article/4458/next-practice-in-design-action-plans-part-1/

 

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Fri, 30 Nov 2018 12:40:00 +0000 http://178.62.100.80/blog/2018/11/next-practice-in-design-action-plans-part-1
Layr Lifts 2019 German Design Award http://178.62.100.80/blog/2018/11/layr-lifts-2019-german-design-award Following on from its iF Design Award 2018 success, Layr is now a German Design Award Winner for 2019 for Excellent Product Design in the category of Medical, Rehabilitation and Health Care.

The German Design Award is one of the most widely recognised international design awards, honouring first-rate entries in the field of product and communications design. According to The German Design Council, “Prizes will only be awarded to projects that truly represent pioneering contributions to the German and international design landscape."

Declared by the Jury to be a groundbreaking product, Layr offers a revolutionary approach that brings clear clinical, practical and psychological benefits from a user-centred perspective to the problems of overnight catheterisation.

It replaces the mid-20th century PVC bag with an intelligent, connected ‘flask’ capable of bringing clinical expertise to the home, whilst eliminating the practical difficulties associated with existing systems. 

Jury statement

With this modern and winningly unconventional design, Layr has eliminated the stigma associated with wearing a urine bag, thus making their use far easier for patients. Integrating smart technology into the product enables additional functions and advantages – which taken together add up to a groundbreaking product whose design had remained static for decades.

PDR's Director, Jarred Evans, stated, "This is another major international design award for PDR and for Layr. Knowing that we design products that make a difference is extremely important to the team at PDR and it is fantastic to receive this consistent level of recognition."

"Knowing that we design products that make a difference is extremely important to the team at PDR and it is fantastic to receive this consistent level of recognition."

JARRED EVANS
DIRECTOR, PDR


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Fri, 23 Nov 2018 14:32:00 +0000 http://178.62.100.80/blog/2018/11/layr-lifts-2019-german-design-award
Ireland's got the USER-FACTOR http://178.62.100.80/blog/2018/11/irelands-got-the-userfactor On Wednesday October 10th, the second USER-FACTOR knowledge exchange workshop; developing design pilots, took place at the Aviva Stadium; Ireland’s national rugby and football stadium. The workshop aimed to frame each of the partners' design pilots.
 
In the lead up to the workshop, each partner developed a case study of design support from their region. These case studies will form part of a handbook of good practices ready for publication in December. Together, we explored the value that design offers the existing support landscape and developed a list of good practices and potential pitfalls to guide the development of our pilots.
 
After a project recap and discussing the research undertaken to date. Partners then framed their design support pilots in Activity 1 facilitated by questions in the following areas;

  • Design support objective;

  • Regional challenges and policy drivers;

  • Project managers;

  • Target audience;

  • Designers and mentors;

  • Desired impact.

 
Activity 2 focused on strategies needed to engage and recruit the stakeholders identified in Activity 1, and explored the structure of the pilots at a conceptual level. The framed design supports had nuanced objectives, but fell into two main categories:

  1. Developing a tailor-made design support intervention for SMEs in collaboration with existing support services;

  2. Evaluating current support offering/s and supporting SMEs in the journey of application to engagement.

 
Similarities that emerged across all framed pilots included:

  • The need to promote the value of design internally and externally;

  • A strong focus on collaboration in developing and delivering the pilots.

 
Partners will begin to engage with stakeholders in the coming months to finalise the development of their pilot and to start to recruit their target audience and mentors. At the next meeting in March in Santiago Del Compostela, pilot implementation plans will be presented.
 
Keep updated for future posts and press releases.
 
The USER-FACTOR website: http://userfactor.eu
Twitter: @user_factor

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Mon, 05 Nov 2018 08:43:00 +0000 http://178.62.100.80/blog/2018/11/irelands-got-the-userfactor
Shapes and Gates http://178.62.100.80/blog/2018/10/shapes-and-gates Shapes and Gates: Communicating Design’s Purpose

Recently I was honoured to be asked to speak at the Malta Design Week, this was as a result of working with an excellent group of colleagues, The Valletta Design Cluster. The Valletta team and PDR are working together (and with other partners) on a large EC funded project to support design-led innovation in SMEs.

In planning my talk, it occurred to me that I am far more experienced in talking to non-designers than I am to designers. This is because I often find myself in situations where I am trying to convince an audience that design can be an effective tool for innovation. In those situations, I often find myself faced with the age old problem of trying to define design. Better people than me have failed to tie that one down, so I won’t try to solve it here! But, in reflecting on my attempts, and the attempts of my colleagues, I think I have noticed something interesting. That is, when we fail to describe what design is, or present some bland explanation like ‘design is a problem solving process’, we often fall back on describing how we design instead. But, I wonder, do we as designers do ourselves a disservice when we creatively present our thinking processes to the uninitiated? The front-end is fuzzy, but we’ll clarify that with a double diamond process consisting of a problem space and a solution space, within this we’ll iterate, in stages; but don’t worry, because we’ll use stop/go gates to take us to the market. The diagram below makes this nice and clear!

Shapes and Gates, the potentially confusing design approach


Whilst it might not be easy to determine quite what design is, it is probably much easier to understand what someone paying for design wants. They want what they want from all business functions: to reduce risk. This is the same need whatever form of design is under consideration: Communication, reduce the risk that the message is misunderstood; Products, reduce the risk that the market doesn’t buy; Service, reduce the risk of dissatisfaction; etc.

If we take the case of the Kitchen Appliance manufacturer concerned about the trend towards the Internet of Things. In this case they’ve been successfully designing new kitchen products for 50 years, but the prospect of an internet enabled food mixer seems at odds with their design approach. We come in to investigate user needs, to look at kitchen trends for the next generation of potential customers, and link their brand with what we discover, that Millennials haven’t learned to cook, but they’d really like to. Yes, we did start fuzzy, explore needs with users and develop solutions. We did provide new internet enabled kitchen concepts and produce a product development strategy. But, most importantly we reduced risk, we reduced the risk that the company would invest in inappropriate development, and we reduced the risk that the next generation of customers would reject the company’s products.

When we talk to our partners in these terms of risk, they get what we do more easily, and it allows us to push design into new areas. When we worked with Welsh Government to streamline their innovation funding application process for Welsh Companies, we spoke about risk. We used design not only to improve the application forms, but also to communicate the process to applicants. This meant a better understanding of the application process, the monitoring process, and the audit processes entailed. We aimed to manage expectations on the decision making process, encouraging more companies to apply. What we were attempting to do was to address the risk of company frustrations, the reputational risks to the innovation funding team, and the risks of not adequately stimulating innovation in the region.

As designers we have our own ways of working, and the structured creative process is an amazing innovation tool – but to communicate the point of design to our main audience, non-designers, we must find ways to talk their language as well as our own.

 
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Mon, 01 Oct 2018 08:53:00 +0000 http://178.62.100.80/blog/2018/10/shapes-and-gates
Diseño para la Vida http://178.62.100.80/blog/2018/09/diseno-para-la-vida Design for Life

6ENAD marked the 6th edition of the Spanish design forum where design policy was the primary focus.

Attracting attendees from across Spain, the event created an opportunity to encourage knowledge transfer and spark dialogue between designers across disciplines.

Four international speakers lead the morning’s presentations at the conference and we were fortunate to be invited to share our observations on design policy to a wider audience. Our talk featured alongside presentations from Andrés Valencia on design futures, Petteri Kolinen on supporting SMEs through design and Audrone Drungilaite on design ecosystems.
 

“The Design Economy generated £85.2 billion (GVA) to the UK in 2016, almost three quarters of the value of UK financial services and insurance.”

Source: Design Council’s Design Economy Executive Summary 2018

 
This platform gave me the opportunity to talk about Design for Innovation and explain how creating policies that help support the use of design in SMEs is vital to economic growth. Through sharing good practices and utilising design tools our aim is to create an impact on SMEs that will help both to lower the number of businesses with no design elements in their processes and increase the number that implement design as strategy.

Design Action Plan was also discussed as it is recognised as a recommendation by the Design Council and is an ongoing project for the Design Policy team at PDR.

Both of these projects are concerned with the engagement of users and stakeholders. Design processes engage users - allowing for the co-creation of ideas and solutions. From looking at health care to education and from the way that businesses are supported to bills on assisted dying, it really allows us to engage citizens to design for life.
 
It was great to see that our D4I partners from GAIN were in attendance and also that they were running a workshop on the creation of a national design entity. Montserrat Rodriguez was a particular help as she was able to give her perspective on the D4I processes- allowing for a more rounded discussion around the project (as well as acting as my very own personal translator).

It’s a really exciting time for Spain- not only because they are looking to create a national design centre but also looking ahead to its future design policies as decision makers there recognise that it isn’t just about the options available but also the co-creation of solutions with citizens to make life better.

I, for one, am very interested to see this seed grow.

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Fri, 28 Sep 2018 13:25:00 +0000 http://178.62.100.80/blog/2018/09/diseno-para-la-vida
Modelling... but not on the Catwalk http://178.62.100.80/blog/2018/09/modelling-but-not-on-the-catwalk “What were you up to last week?”
“I was at a modelling competition.”


An awkward silence follows and then I remember, the word modelling has a different meaning to me.

Modelathon 2018 was organised by INSGNEO (Institute for in silico Medicine) at the University of Sheffield and was funded by the EPSRC projects MultiSim and OATech+. The theme for this year was Using multi-scale modelling for new treatments of osteoarthritic joints. Osteoarthritis causes joints to become painful and stiff as the cartilage at the end of bones breaks down.

The challenge was split into three main areas: create a musculoskeletal model of a patient with normal walking gait; create a finite element model of a femur with a cartilage layer; and predict the bone remodelling of cartilage from a healthy to osteoarthritic state. Elements from each of these challenges were to be combined to create a multiscale hypermodel, which could be used to predict the effectiveness of different treatment types for an osteoarthritic hip.

Musculoskeletal models allow us to visualise human movement (Figure 1). Markers are placed on a patient which are registered to anatomic features. The motion of the markers are tracked while the patient walks, and the forces within muscles can be calculated from the change in marker position using a computational model.

Figure 1 – Musculoskeletal model

Finite element models (FEM) simulate engineering and mathematical problems. We developed our model of a femur with a healthy cartilage layer (Figure 2), and applied boundary and loading conditions that replicated the real world conditions of a hip joint.

Figure 2 – Meshed FEM depicting femur and cartilage

Bone remodelling was simulated over time and included some of the different layers which form cartilage. This model enabled us to study the degenerative effect of cartilage due to osteoarthritis (Figure 3).

Figure 3 – Degeneration of cartilage over time

We combined the results from our three models, and generated an osteoarthritic hip model using a combination of musculoskeletal gait and multiscale data of the cartilage. This hypermodel provided us with the opportunity to assess the effectiveness of treatments for osteoarthritis of the hip, for example by total hip replacement (Figure 4).

Figure 4 – Incorporating a total hip replacement into the FEM

The workshop ran for 4 days, with modelling continuing into the early hours!

On the final day each team presented their findings. It was a good opportunity to see how other groups had tackled integrating the models. The whole experience was valuable, as I worked with individuals from the University of Sheffield, Oxford, and the Manufacturing Technology Centre (Figure 5) – each person’s background gave a unique insight as to how the model could be developed.

Ensuring that your own contribution of work could be incorporated into the group’s final model was a lot of pressure, but through good team work and communication we were able to create a successful multiscale model that met the aim of the workshop.

Figure 5 – The modellers




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Tue, 25 Sep 2018 09:17:00 +0000 http://178.62.100.80/blog/2018/09/modelling-but-not-on-the-catwalk
An Indian Connection http://178.62.100.80/blog/2018/09/an-indian-connection The Surgical and Prosthetic Design (SPD) team at PDR has an international reputation in the use of design technologies for medical application and recently became the UK lead partner in a joint project with the Department of Health Research Multidisciplinary Research Unit (DHR-MRU), King George’s Medical University in Lucknow, India.

Titled Collaborative Medical Device Design Initiative – Co-MeDDI, the project is funded by the UK India Education Research Initiative and, building on existing relationships, it will develop research that is necessary for long-term collaborations between researchers, industry partners and community actors in the UK and India.
 
Co-MeDDI will address the need for better community resilience and local supply chains in healthcare, and will illustrate this through the collaborative development of new design methods for devices used to correct facial deformity.
 
India has a high incidence of facial deformity caused by burns, accidents and disease. Sufferers of this often face stigma making them vulnerable to social exclusion and less able to contribute to both the economic and social development of a community. Custom made (patient specific) medical devices such as prostheses and burns treatment splints, can dramatically improve their appearance and help to reduce this social stigma.
 
The provision of patient specific medical devices in India is currently severely limited. The production methods involved require highly skilled specialists to hand make each piece which limits availability by both proximity to a specialist centre and the high manufacturing costs.
 
3D digital tools, manufacturing and design methods offer the potential to reduce the cost of fabrication as well as to improve accessibility to patient specific devices through distributed manufacturing. This project will build on the Indian culture of Jugaad (developing low cost innovative solutions using locally available resources) to discover novel ways of using 3D digital technologies to develop locally appropriate solutions to the treatment of facial deformities across India. With the support of design and medical experts, Co-MeDDI aims to dramatically reduce the unit cost of fabrication and increase accessibility to patient specific devices.
 
The objectives of this project are to:
 

  • Collaboratively-develop regionally-appropriate methods that will enable the provision of custom made devices used to correct facial deformity to a greater number of people in India, and to test the feasibility of the new approach.

  • Identify and prioritise new collaborative research projects to overcome the challenges identified.

  • Develop community, training and industry partnerships that will help to implement the research.


PDR’s Dr Dominic Eggbeer and Dr Katie Beverley recently travelled to India along with Peter Evans from Abertawe Bro Morgannwg University Health Board’s Maxillofacial Unit at Morriston Hospital for the first exchange visit on this project.
 
As part of this visit, a stakeholder engagement session was held with surgeons from different areas to look at how they would use the technologies and to find out the real challenges that they face. User journey mapping was used to understand the process involved for them currently and a problem definition exercise was carried out with the attendees. These results will be turned into a proposal as part of the project.

Dominic explained, “The first of four exchange visits allowed us to work with King George’s Medical University to develop a strategy for implementing 3d design engineering and manufacturing technologies. The Department of Oral & Maxillofacial Surgery has a vision to be outstanding globally for patient care, teaching and research. It is a pleasure to work with this department, the wider hospital, local industry and research sector to help them realise this vision. We are grateful to the UK India Education Research Initiative for funding this opportunity, which is already producing tangible benefits.”

Whilst in Lucknow, Dominic, Katie and Peter were also invited by Prof. Mehrotra, Vice Dean and Faculty in charge of the DHR-MRU, King George's Medical University, to present at the National Conference on Medical Tissue Bioengineering.

Peter gave a presentation showing how his team use additive manufacturing and other forms of manufacture in the prostheses lab at Morriston Hospital. Dominic presented examples of the work carried out at SPD and Katie’s presentation posed the title: Can a circular economy approach support health initiatives in resource-constrained environments? It explored the notion that the new laboratory would need to become self-sustaining in order to pay for the democratising of such a treatment.

“The Department of Oral & Maxillofacial Surgery has a vision to be outstanding globally for patient care, teaching and research. It is a pleasure to work with this department, the wider hospital, local industry and research sector to help them realise this vision”

 
DR DOMINIC EGGBEER, HEAD OF SURGICAL AND PROSTHETIC DESIGN
PDR

 
Long term, this exchange of experience between India and the UK will lead to large-scale research projects, education and training programmes and commercial ventures.
 
The design methods developed during the project will be applicable to healthcare challenges and other regions, creating a platform for long-term sustained impact.

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Fri, 21 Sep 2018 09:33:00 +0000 http://178.62.100.80/blog/2018/09/an-indian-connection